MICHAEL MCDONALD

Lead Lighting Artist

michael@cinematic.lighting

+44 74 64835026


As a holistic and accomplished leader in video game lighting, Michael expertly blends traditional cinematic artistry with technical execution. With a 15-year career spanning XR to AAA, he excels in assisting studios to fully realize their game’s vision, delivering stunning visuals that captivate audiences. Michael’s creative leadership, along with his technical understanding, has been instrumental in the development of award-winning games and demos. Encouraging team empowerment and inspiration, Michael has a successful track record of creative collaboration and productivity, both in-house and across borders. His efforts have directly contributed towards studios surpassing sales expectations and raising substantial capital. Join forces with Michael to help your team realize the creative vision of your games.

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Professional Summary:

• 15+ years game industry experience, from open-world AAA to XR

• Championing game vision with environment & cinematic lighting

• Art Lead and Creative Director experience, with 2-5 direct reports

• Proven track record assisting studios to secure capital

• Deep understanding of lighting and optimization for all platforms

• A key contributor towards multiple award-winning games

• Natural problem-solving and holistic leadership skills

• Excellent verbal and written communication skills

• Strong traditional art and photography foundations

• Collaborative, driven, accountable and influential

Previous Employers:

Remote Freelance Clients:

Notable Highlights:

• Fixed lighting issues in a strike team of 8, for a mixed reality demo which influenced Magic Leap’s $1.3B Series D capital raise.


• Led HOLOGATE’s Lighting team remotely to improve performance and visuals for their military, location-based VR training simulations, leading to a $9M Series A round.


• Helped Liquid Swords as their sole Lighting Artist to achieve the visual identity of their game in Unreal Engine 5 (UE5), contributing towards a substantial capital raise from NetEase.


• Lead Environment Artist at EA for the world’s first mobile Vulkan API demo at Google I/O 2016. Also supported engineers with leveraging rendering features.


• Creative Director (and employee 1) at Walker Labs. Put together a seasoned game development team and led them through the ideation and pre-production stages of an original IP — which evolved into the flagship game from Ready Player One creator’s Readyverse.


• Creative Director for a playable demo using Inworld AI’s technology, shown to Inworld’s investors at GDC 2023 to support their successful $50M capital raise.


• Key art owner for “Need For Speed: No Limits” Razor update. EA Mobile’s 2nd highest 24hr sales at the time of launch: $700k.


• Sole creator of Neal Stephenson’s “Snow Crash” UE5 sword NFT for Wētā Workshop, auctioned by Sotheby’s for $406k.


• realworld one’s Art Lead for a VR training simulation, aiding B2B partners in the production of 100 million COVID-19 vaccine vials.

CINEMATIC LIGHTING FOR GAMEPLAY EXPERIENCES

AWARDS

2019 — NZ Games Festival – The Pavs



2019 — VES Awards

Outstanding Visual Effects in a Real-Time Project – Nominee

  • Dr. Grordborts: Invaders



2019 — D.I.C.E Awards

Immersive Reality Technical Achievement – Nominee

  • Dr. Grordborts: Invaders



2013 — NAVGTR

Game, Original Role Playing – Nominee

  • Path of Exile



2013 — PocketGamer

Gold Rating

  • Real Racing 3


2012 — IGN AU Black Beta Select Awards

Best Aussie/NZ-Made Game – Winner

  • Mass Effect™ Infiltrator



2012 — IGN

Best Mobile Graphics – Winner

  • Need For Speed™ Most Wanted (iOS/Android)



2012 — Apple Inc.

APP STORE BEST OF

  • Need For Speed™ Most Wanted (iOS/Android)



2012 — BAFTA Awards

Mobile & Handheld – Nominee

  • Dead Space™ (iOS)



2011 — Apple Inc.

iPad Game of the Year Award – Winner (U.S. and Canada)

  • Dead Space™ (iOS)

AWARDS

  • It’s Nice That
  • AIGA
  • Fonts In Use
  • The Dieline

CONTACT

email@domain.com

646-987-2345


— Instagram

— Twitter

— Facebook

PUBLICATIONS

2023 — Authority Magazine

Michael McDonald on The Future of Gaming


2023 — @NVIDIA YouTube channel

AWARDS

  • It’s Nice That
  • AIGA
  • Fonts In Use
  • The Dieline

CONTACT

email@domain.com

646-987-2345


— Instagram

— Twitter

— Facebook

GAME AND FILM CREDITS

2023 — Avatar: Frontiers of Pandora

(Senior Lighting Artist)

Massive Entertainment/Ubisoft

PS5, Xbox Series X|S, PC, Luna (Launches 7 Dec)



2023 — Ghostbusters VR Academy Blitz

(Lead Lighting Artist)

Sony Pictures Virtual Reality/HOLOGATE

  • Valve Index, HOLOGATE Blitz VR



2023 — Call of the Wild: The Angler

(Senior Lighting Artist)

Avalanche Studios Group

PC, SteamOS



2021 — Chorus

(Senior Lighting Artist)

Deep Silver/FISHLABS

PS5, PS4, Xbox One, Xbox Series X|S, PC, Luna



2020 — The Christmas Chronicles: Part Two

(Matte Artist)

Wētā FX

Netflix



2018 — Dr. Grordbort’s Invaders

(Senior Artist)

Magic Leap/Wētā Workshop

Magic Leap One



2019 — Dr. Grordbort’s Boosters

(Senior Artist)

Magic Leap / Wētā Workshop

Magic Leap One



2016 — Need For Speed: No Limits VR

(Lead Environment Artist)

Electronic Arts/EA Firemonkeys

Google Daydream



2015 — Need For Speed: No Limits

(Lead Environment Artist)

Electronic Arts/EA Firemonkeys

iOS, Android



2013 — Real Racing 3

(Mid-Level Artist)

Electronic Arts/EA Firemonkeys

iOS, Android


2013 — Path of Exile

(Environment Artist)

Grinding Gear Games

PC, Xbox One, PS4, macOS



2012 — Need For Speed: Most Wanted (iOS)

(Mid-Level Artist)

Electronic Arts/EA Firemonkeys

iOS, Android



2012 — Mass Effect: Infiltrator

(Mid-Level Artist)

Electronic Arts/IronMonkey Studios

iOS/Android



2011 — The Sims: FreePlay

(Mid-Level Artist)

Electronic Arts/IronMonkey Studios

iOS, Android



2011 — Dead Space HD

(Mid-Level Artist)

Electronic Arts/IronMonkey Studios

iOS, Android



2009 — The Sims 3: World Adventures

(Outsourced Artist)

Electronic Arts/IronMonkey Studios

iOS



2010 — Need For Speed: Hot Pursuit

(Mid-Level Artist)

Electronic Arts/IronMonkey Studios

iOS, Android



2009 — Need For Speed: Nitro

(Outsourced Artist)

Electronic Arts/Firebrand Games

Nintendo DS



2009 — Petanque Pro

(Technical Lead)

Bigben Interactive/Mere Mortals

Nintendo Wii



2009 — World Sports Party

(3D Artist)

Ubisoft/Mere Mortals

Nintendo Wii

AWARDS

  • It’s Nice That
  • AIGA
  • Fonts In Use
  • The Dieline

CONTACT

email@domain.com

646-987-2345


— Instagram

— Twitter

— Facebook

SPECIALTIES

• Interior/exterior real-time environment lighting

• Cinematic cutscene lighting

• R&D, look-development and mood boards

• Dynamic time-of-day lighting

• Real-time ray tracing

• Atmospherics and skydomes

• Lightmaps, reflection cubes, and SH light probes


• Lighting and performance optimization

• HDR exposure, color grading, LUTs and lensing

• PBR material creation and balancing

• Leadership and management

• Marketing key art and game trailers

• Technical art and pipeline documentation

• Agile sprint planning (scrum master)

AWARDS

  • It’s Nice That
  • AIGA
  • Fonts In Use
  • The Dieline

CONTACT

email@domain.com

646-987-2345


— Instagram

— Twitter

— Facebook

SOFTWARE

• Unreal Engine 4 & 5

• Unity 3D

• Proprietary engines (Snowdrop, Frostbite GO, Apex)

• Maya

• Substance Painter/Designer

• Photoshop

• ZBrush


• DaVinci Resolve

• After Effects

• Premiere Pro

• Jira

• Perforce

• Hansoft

• Shotgun

AWARDS

  • It’s Nice That
  • AIGA
  • Fonts In Use
  • The Dieline

CONTACT

email@domain.com

646-987-2345


— Instagram

— Twitter

— Facebook